![]() In addition to Tylium and Requisition Points, this mission often gives the Cylons a 3-turn FTL cooldown, freezing enemy fleets in place temporarily. Similar to Hub Assault, though the station appears different. The Quorum have agreed to underwrite any ore destroyed it's more important that the Cylons don't bring the refinery online. In order to complete the mission, both the hub and the enemy fleet must be destroyed.Ĭylon engineering crews have been trying to restart this refinery ever since they took it from local forces. This allows players to sling torpedoes and missiles at it at mission start. The station itself has no armour, no weapons, and is automatically identified at the mission start. In addition to an enemy fleet, the Cylons have a single large station that must be destroyed. Taking it out will big a big ol' kick in the logistics for Cylon Command in this system. Hub Assault This shipping hub has been converted into a staging area for atmospheric invasion teams. In addition to Tylium and Requisition Points, this mission usually provides a discount to a weapon. Once you've boarded the ship, destroy all enemies, including the boarded Cylon vessel. To complete this mission, use a Raptor Squadron's Boarding ability on a specified enemy ship. We suspect the flagship might have some new trick up its sleeve that we haven't seen yet, so caution is advised. Local forces have been unable to slow it down at all. Tactical Advantage This particular fleet has been making life hell for the colonies.
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